BCM325 – Digital Artefact and Contextual Essay

Digital Artefact A series of six blog posts on my student blog, listed under the ‘Exploring Virtual Reality’ category. The posts follow my progress experimenting with multiple forms of VR, along with notes I took while attending a presentation on VR in business. https://sunnycommandeur.wordpress.com/category/exploring-virtual-reality/ Cheap Phone VR Using the VR Box Building a Meaningful Business …

The UOW Makerspace VR Room

My previous attempts at trying to use the Oculus Rift DK2, while kind of successful, didn't quite hit the spot. Instead, they got me dreaming about the potential of VR with the addition of motion controls. Turns out, the university happens to have a room in the Makerspace, dedicated to the idea. It's been full every …

Building a Meaningful Business with AR and VR Technology – Ken Kencevski

I recently had the opportunity to attend a talk on future VR/AR trends, from the inspirational Ken Kencevski, a man who pretty much lives and breathes innovation. Ken Kencevski Ken is a UOW Alumni, an Australian Ambassador for the G20 Young Entrepreneurs Alliance, UOW School (SCIT) Industry advisor, and has been a guest lecturer at UOW and …

Using the VR Box

All the research I've been doing into VR really worked up my anticipation for actually experiencing it in person. I was pretty excited when my little package arrived in the mail, and I finally had the chance to see what all the fuss is about. Upon opening it I realised that it didn't come with …

Cheap Phone VR

The words 'virtual reality' bring a whole lot of connotations with them, but 'cheap' is probably the last one I could think of. Yet the VR experience starts at around AU$5. Among all the expensive headsets and peripherals, a side project from one of Google's employees emerged from left field, providing us with a novelty …

Virtual Reality

What's VR? Virtual Reality (VR) is the use of computer technology to create a simulated environment around the user. VR has been portrayed in numerous ways throughout sci-fi, from Star Trek's Holodeck, to the Matrix's Headjack, and Pygmalion's Spectacles. The implementation of we are currently living with is much closer to the 80's vision of VR - …